These two blocks were used for inside the castle as a tileset. I couldn't seem to get the colours right for the project so this ended up being the best I could do in the timeframe given
This ended up being the door for the levels, I had originally had it planned as the background but It worked allot better as a door. Unfortunately this prooved to look out of place with the rest of the art.
These blocks were used as part of the background of the castles in areas the player was not ment to access. They were initially planned to be used as a tileset, but I ended up just using one block per level as it looked nicer and required less effort. They did seem to look like minecraft blocks though...
This was used as the dirt of level 1.
This was used as the texture of the disappearing platforms as well as the gate walls for level 1. This was actually a modified and compressed version of the dirt texture.
These set of blocks made up the green house towers of the boss floor. This took the most work as i had to make them all work together, but they turned out to be my favorite part of the art side of things.
This was the moving platform texture.
This was the platform texture.
This here is the spikes, made to look like razor blades by request of Michael. I made these to connect together on the ends, creating a cool effect when used in unity,
Finally, these made up level 1's obstacles. They look like tombstones to give the idea that level 1 is a graveyard outside of the castle..I enjoyed making these, and they turned out to be quite simple both in design and in production. The main problem with most of this art was a lack of both scale in comparison to each other, the characters and the levels as well as the fact that they didn't really fit together art style wise, including clashing with the characters. This was mostly because of my lack of art skills.






























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