Thursday, 4 June 2015

Scott V Goth Contributions part 5

After inputting the first level i continued to work on levels. For the rest of the levels I would draw all of them on paper, get some ideas and confirmation from the rest of the group before inputting them into unity. Here are the sketches:
Level 2 sketch: Here I wanted to introduce multiple paths, and idea given by Michael, as well as moving platforms. A treasure room was added, as we had an idea for collectables, however this idea never made it to the final project.
Level 3 sketch:Here we came up with the idea for disappearing platforms. We also further pushed the multiple paths idea and had a large bed of spikes to push the disappearing platform idea. A further push for enemies was put for this level.
 A sketch of the building plan that would be used as a guide for level entrances and exits created by Michael:
 Level 4: By now the base ideas were settled and I made this level to focus on the enemies more than anything, with less platforming difficulty. Multiple rooms were used in this level each giving a sense of symmetry to the level. We had switched around the level designs for the left rooms here, and this idea transferred to the final version.
Most of these designs were changed as I put them into unity, mostly through the realisation of certain platform sizes and other scale related aspects, but these idea proved helpful for the final design.


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