Thursday, 4 June 2015

Scott V Goth Contributions part 6

Once I finished all the sketches and modified them to work with each other with input from my teammates, mostly small adjustments, I created the levels in unity, initially without the platform mechanics working, however I soon applied them after finishing each of the levels. Here are each of the levels in unity:

Level 2: Getting the moving platforms to work here was not difficult thanks to a particular video walking me through the process of making them. I kept the hidden room with functional walk-through wall incase we did add the collectables, but this ended up simply being an enemy store room.
 Level 3: Here I introduced disappearing platforms. This wasn't so easy. I looked up many tutorials and code suggestions, but none of them seemed to work. I eventually asked Josh to fix up the code, with himself having trouble, but eventually the problems was fixed and the platforms worked, and quite well.
 Level 4: This one had various issues when tested, but until then the level was easy to build and quick doing so. The various rooms looked perfect and was quite easy to set up. I just really liked making this level.
A common problem with all of these levels however, is that I used no scale on them just like the tutorial level and unlike the boss level. This would prove problematic as we had to adjust the player character to the level because adjusting the level would take too long, and this lead to gameplay feeling slightly different between levels.

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