Sunday, 2 August 2015

Semester 2 Week 2 Studio Outline

During Week 2, during one of my studio classes, I had been lead to trello as an interesting design tool for working out the game’s timeline, for where and when puzzles, events and story elements happen. By then, I had also worked out a sort of starting level, stemming of the idea that the plot would be secret agents vs terrorists. This level would involve the player entering a secret base, learning how the game works going in, only to have to head out with the same puzzles but with a time limit. I gave this idea to the team during my second studio class, where we had a new member join. As such, we explained our ides for the game, working out that we had two main ideas for the game, Spy vs Terrorists and Corporate Espionage. Both, however, had the same style and gameplay options, as such I was left to sort of come up with the overall story and characters.

We had settled with the idea of at least having the player and their side dressed in suits and the like, but the enemies were allot vaguer of an idea. I was looking at the idea of the enemies being sort of technologically advanced, but less well dressed. My main idea being that of one of the terrorists skins in Counter Strike. We discussed various other ideas for the enemies, however we didn’t get much further than that.


Gameplay wise we were looking at games such as The Legend of Zelda, Perfect Dark, Golden Eye and Metal Gear. This both helped with the themes and controls, such as the third person view from Zelda, the limited combat of Perfect Dark and Golden Eye and the stealth gameplay of Metal Gear. 

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