Week one I was able to secure my spot in a group we
eventually called Exciting Group Title, as they were looking for a designer
that could do story, level design and other conceptual tasks while still
understanding Unity. As the other members in my group had little idea of what
game they should do, I decided to bring up a game idea I had been sitting on
for quite a while.
This game was originally conceived as a 3D Beat-em up with a
combat system involving using three different kinds of weapons. However, we
quickly realised that we could not build such a combat system, nor use the
story I had created for it mostly due to time constraints. As such, we decided
to take the world and elements of the story to come up with sort of a proof of
concept game.
We had narrowed it down to an action-adventure game with a puzzle
focus rather than a combat focus. We settled with the theme of secret spies and
espionage, allowing us to get a clear idea of what the game could be. As such I
went and attempted to come up with an overall plot of the game. While doing
this, I also looked into some spy gadgets and spy characters to get an idea how
the game could look.
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