Thursday, 7 May 2015

Scott V Goth Contributions Part 2

After completing the GDD and presenting it, our group decided to start by creating a boss level rather than a full platform level. I was initially sent to simply gather ideas for the level and create the base of the game for further development, however after two of our group members had announced they were leaving, I became much more involved in the project as a whole. My task then included creating the level itself, including a background, so that our programmer can put the art and level together. As such, I started with the background, which is the focus of this post. The idea for the boss fight is that it would be on a rooftop, as such I wanted a background of a cloudy sky, as if the battle was taking place in the clouds. I made this to start off with:
This was clearly not good enough, however it did provide a good base for what I was looking for. Using the smudge tool, I was able to change this into a much better image by removing the guide lines and giving a more cloudy effect to the image. The result can be seen here:
This was allot better, but I felt it didn't really match the pixel art style I was going for. A simple Pixelise filter changed this into what can be seen below:
This was a subtle change though and did not seem to change much. As such I showed these to my remaining team members and asked for their opinions. It was decided then that we would use the second version, seeing as it was the most cloud like, but it was too uniform to be worth using. As such, i went back and applied more of the smudge tool, this time removing the entirety of the guide lines to give the clouds different sizes rather than simple layers. This was the result:

This was well received and as such we used it in the test version of the game.

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