Thursday, 7 May 2015

Scott V Goth Contributions part 3

Finally it was down to creating the level. After some small discussion about the boss I decided the level should not have platforms, but simply a limited space for the player and boss to run around in. At first the size of the level was hard to determine, so I had some versions scrapped (I never screenshotted them so they could not be shown here) but eventually the main character art was created, as well as some attack animations, meaning I could use those as a guide for creating the level. The idea for the level is that it would have a large space for the player and boss to fight in with two towers on the end to limit combat space. One of these towers would act as a training room for the player to get used to the controls before entering the battle area. The result of my work was this:




Initially the idea was to have a door open up by the player opening it after learning the controls, however this seemed too difficult for our programmer and so this was not implemented in the test version, which was honestly disappointing. My last task before the test version was complete was putting on the finishing touches. Our programmer had "finished" his work, so I fiddled around with the values to make the gameplay feel as could as I could get it to be. I had also added some extra background to the towers by using some art I had lying about for RPG maker, but it did not turn out great. Unfortunately I was in a rush at that point so I had left it at that. The final result looked as such:

And as such the test project was ready for action!

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